
Patch Notes - March 10th 2025
Hello everyone!
It is time again for our quarterly update! Today's patch is mostly focusing on changes and fixes for upgrades for different units, some changes to a few hero weapon options, updating and fixing some base sizes for different units, as well as some bug fixes.
GRIMDARK FUTURE
Battle Brothers
- Pathfinders now replace their Heavy Pistols for special weapons, allowing them to take Shotguns with special weapons
Battle Brothers - Knight Brothers
- Knight Champion and Veteran Knight Master can now be upgraded to be Purifiers, Strikers, or Interceptors
Custodian Brothers
- Re-worked High Sister upgrades
- Fixed incorrect melee upgrades for Jetpack Brothers
- Re-named Shot-Mounts for more clarity
Gangs of New Eden - Worker Unions
- Union Veteran Gunners can now upgrade with Plasma Rifles
Havoc Brothers
- Fixed base size missing for Bike upgrade
Havoc Brothers - War Disciples
- Fixed base size missing for Great Beast upgrade
Human Defense Force
- Company Leaders can now take Heavy Lances and Hunting Lances
- Light Shard Mortar now has 18" range, Shard Mortar now has A3
- Fixed base sizes of Walkers
Human Inquisition
- Fixed Private Guard Sgt. Hand Weapon upgrade
Robot Legions
- Re-named Prison Monolith to Great Monolith and Chained Tyrant to High Monarch
Saurian Starhost
- Frog-Mages and Saurian Veterans can now upgrade with Heavy Shields so they can better join Guardian units
AGE OF FANTASY
Dark Elves
- Fixed base size of Snake Lady
Eternal Wardens
- Removed Heavy Claws from Darke-Lion mount
- Great Staff now has Poison instead of Rending
Vampiric Undead
- Fixed Ghoul Beast Riders not having the Undead rule
Wood Elves
- Giant Owl mounts fixed to have Rending Claws
- Giant Beetle mount now gives +2 Defense to match unit version
- Fixed Eternal Guardian, Ancient Eternal Guardian, and Forest Ancient missing Strider
Happy Wargaming!
– OPR Team
Support us on Patreon: patreon.com/onepagerules
Join our Community: Discord – Facebook – Bluesky – Twitter – Reddit
Patch Notes - March 10th 2025
Hello everyone!
It is time again for our quarterly update! Today's patch is mostly focusing on changes and fixes for upgrades for different units, some changes to a few hero weapon options, updating and fixing some base sizes for different units, as well as some bug fixes.
GRIMDARK FUTURE
Battle Brothers
- Pathfinders now replace their Heavy Pistols for special weapons, allowing them to take Shotguns with special weapons
Battle Brothers - Knight Brothers
- Knight Champion and Veteran Knight Master can now be upgraded to be Purifiers, Strikers, or Interceptors
Custodian Brothers
- Re-worked High Sister upgrades
- Fixed incorrect melee upgrades for Jetpack Brothers
- Re-named Shot-Mounts for more clarity
Gangs of New Eden - Worker Unions
- Union Veteran Gunners can now upgrade with Plasma Rifles
Havoc Brothers
- Fixed base size missing for Bike upgrade
Havoc Brothers - War Disciples
- Fixed base size missing for Great Beast upgrade
Human Defense Force
- Company Leaders can now take Heavy Lances and Hunting Lances
- Light Shard Mortar now has 18" range, Shard Mortar now has A3
- Fixed base sizes of Walkers
Human Inquisition
- Fixed Private Guard Sgt. Hand Weapon upgrade
Robot Legions
- Re-named Prison Monolith to Great Monolith and Chained Tyrant to High Monarch
Saurian Starhost
- Frog-Mages and Saurian Veterans can now upgrade with Heavy Shields so they can better join Guardian units
AGE OF FANTASY
Dark Elves
- Fixed base size of Snake Lady
Eternal Wardens
- Removed Heavy Claws from Darke-Lion mount
- Great Staff now has Poison instead of Rending
Vampiric Undead
- Fixed Ghoul Beast Riders not having the Undead rule
Wood Elves
- Giant Owl mounts fixed to have Rending Claws
- Giant Beetle mount now gives +2 Defense to match unit version
- Fixed Eternal Guardian, Ancient Eternal Guardian, and Forest Ancient missing Strider
Happy Wargaming!
– OPR Team
Support us on Patreon: patreon.com/onepagerules
Join our Community: Discord – Facebook – Bluesky – Twitter – Reddit